LISA DO

Elemental Fusion

Blueprints
Unreal Engine

Details

Progress through various stages which consist of a mix of puzzle and combat elements, by triggering the correct elemental fusion.

Description

A first-person single-player game prototype developed using the Unreal Engine (UE) for Windows. The main objective of the prototype is to progress through different stages, which consist of a mix of puzzle and combat elements. Progressing to the next stage depends on the player's ability to trigger the correct elemental fusion. The key mechanic is the combination of two different and specific elements to create a unique effect that affects entities, including enemies and the environment. Elemental fusion serves as a central and essential gameplay mechanic in this project.

Implementation

  • Game Design Document (GDD) to design and document the game mechanics of Elemental Fusion.
  • Implementation of the prototype using best practices in the project structure and blueprint architecture with ActorComponents and macro and function libraries.
  • Damage type and status effect system for applying the correct effect and damage caused by the Elemental Fusion.
  • Basic stationary and roaming enemies that attack upon sensing the player.
  • Simple UI to differentiate between normal and mark mode, display selected element and element entities are currently marked with and the player's health bar.
  • Iterative revision of the prototype based on the feedback collected from the playtests.